| absolute_mods ( @ 2008-06-18 01:21:00 |
| Entry tags: | event, map |
Congratulations, Enjoy Your Stay
Your characters will feel as if a small weight has suddenly been lifted from them, even though they never felt this weight on them to begin with. Again, an eerie voice crackles through the communicators, followed by a beep to get the user’s attention. On the communicator screen as the pop-up default view now is a map:
Powers are no longer completely suppressed and will hover at a moderately suppressed rate that is default for this game (if you need clarification, a mod will be happy to assist you – but we are ultimately expecting players to stay within a fair range!). The feelings of vertigo will lessen, as well, and your characters now have a shiny new map downloaded on their communicators, probably courtesy of one of the natives.
In addition to the note on the map, a couple other things to be noted:
- white dots are ‘structures’. These are particular significant structures, but are not the only structures within the city. It’s just to give a general idea of the layout.
- Characters will see the “grid” lines just like it is on the map, only in a much fainter color. They have no idea what it means, and we hope players will comply with this and play along once their character ventures into some of the more “dangerous” places. (What’s the fun of it if you don’t play along otherwise?)
- The only other thing that the players can see on this map that the characters cannot are the labels for the “sea” and “the forest” (to the character, it’s blank or just a bunch of weird texture).
You’ve got a lot of exploring to do, so what are you waiting for?
This is updated periodically and lists special restrictions that are currently in place in the city that the map doesn't necessarily show.
The city is currently experiencing normal rates of threshold variation with the highest probability rate in each zone for affecting an individual (see the map) and the weather is ???.
The following areas are blocked off: the sewers, the dam.
The sewers are blocked by traditional gates, reinforced with some sort of unseen energy.
The forest is no longer blocked, so characters now have access outside the city to it as well as the plains separating it and the city. Remember the forest is disorienting and will not allow you to trek through it.
As for the dam, there's just currently no known way to get to it, although some of the characters have been transported there by the natives.
The following areas have restricted access: the library archives, the watch tower.
The archives are open, but there is not a lot of really interesting information available at present. Some basic mythology, magic books, etc. There is a door towards the back of the building, however, it is sealed shut and whatever is behind it is inaccessible. UPDATE: Since the NPCs are all currently located in the city, the Ice Magister Caim spends most of his time within the archives. This allows characters currently more access to the archives and files than normal. If a character is looking for specific information or access, seek out the Ice Magister in character, he's not that difficult to find within the building if your character is there!
The watch tower is restricted due to its location making it difficult to get to. There's a few small sheds surrounding it that are locked and the very top of the watch tower is also locked (you can go up a few "flights" to see things at various heights, though).