| absolute_mods ( @ 2008-06-03 16:34:00 |
| Entry tags: | info |
Game Info
Game Information
General Information ![]() There’s something not quite right about this place you find yourself in: a grand, but secluded city that perhaps once thrived with hustle and bustle but is now nothing more than a ghost town. Maybe even literally. At first glance, it’s not so bad, all things considered. It looks as if its citizens have dropped everything and fled, leaving a well kept city for your viewing pleasure. Where they’ve gone to is anybody’s guess: because you sure as hell can’t seem to find the exit to this place yourself. To one side of the city is a dock and sea for as far as the eye can stretch. The rest of the city is surrounded by a forest that would be told to be long, dense, and told to be overwhelmingly disorienting by explorers. Disorienting how? All the stories differ, but the outcome is the same: Those that try to travel through the forest eventually pass out (from varying circumstances) and wake back up in a room in the city as if they’d never left. While there are no native citizens that you can see, there seem to be others about as confused as you. They’re not from here, but they’re probably not from where you are, either. Hell, they might not even be the same species or speak the same language as you. But that’s the least of your problems, isn’t it? You all share a common problem that extends beyond your genetic makeup, culture, and background: How did you get here? Why are you here? How do you get out? And perhaps even more important – How are you going to survive to find all of this out? The only other constant in your new life in Nuadoria besides the ones who share the same fate of relocation as you is the ever growing fear of unwelcome guests appearing. Not everything that may appear in this city has to be like you, after all. And finally—Sometimes, and only very rarely sometimes, will you or another find a glimpse of something—or someone—wandering the streets that doesn't belong, but only until you blink and then it’s as if it was never there in the first place. They’re enigmas at best, moving in silence, ghosts unaware that they've passed on. The only thing known about these enigmas are they have some sort of entity and represent what is – or what’s left – of the citizens of this now silent city. When it’s all said and done, it does seem pretty hopeless, doesn’t it? But, if no one can get through the forest, why is it that from Nuadoria, a break – perhaps even the end – in the forest shows a belltower of a Cathedral present? Furthermore, if no one was here to begin with and everyone who is now here is in the city ultimately cannot get out, why is it every so often the bells sound from the Cathedral, thundering across Nuadoria? Not to mention, something very odd happens when those bells are rung. Something that will make you very seriously consider the bells as a part of your survival here. Perhaps "survival" is in the eye of the beholder. Here, keeping your sanity is as vital as keeping your heart beating, your lungs breathing. And, here, sanity is only nestled within the safety of a reality far long gone, leaving behind only traces of itself as fake and stable as the perception that created it. |
Character Arrival ![]() Your character, most likely, was living their day to day life when suddenly their perception of things was severely affected. It’s unclear if it was a physical alteration, a mental alternation, or both, but outcome is what is nevertheless. Things around them fell into a pandemonium state (chaos, destruction, etc. – completely random sometimes completely off the wall) before melting into nothingness. S/he probably felt sick: symptoms like a severe onslaught of the flu and a heavy smoldering sensation in their head as this happened. Your character’s psyche started to stretch and rip (the outward result of this is up to you), trying to follow the same path as their worlds did. One thing is for certain and common - their senses started to deteriorate. Before it’s too late, your character was left with few options: succumb and melt into the darkness with their world or follow the small desperate tug of survival pulling them in a random direction. If they follow this urge, they continue into nothingness, until when they’re just on the brink of losing the fight – and then everything bleeds together, piecing itself back to a reality. And suddenly, your character finds themselves in Nuadoria. The smoldering sensation is gone and their minds are in tact – as much as they were to begin with, anyway, although your characters will find one or two of their senses still extremely disoriented until they adjust. From there, it will fluctuate randomly at certain times. Your character arrives with whatever they normally carry: but only what they can carry. Unfortunately, the rest melts away with their reality. Guns, swords, other weapons, bags, purses, cell phones, etc, etc. are all transmittable although may not necessarily work the same way anymore. Characters can also arrive with companions – such as pets – should they have a strong enough bond with the animal that it does not dissolve with the rest of their world. |
Concerning Death ![]() Death is a very serious offense in this world, and far too often an opportunity happily presented for comfort. Avoid it at all costs (seriously, it should be an extremely rare situation.) It was unknown what happened with death until recently when a terrorist attack was made on the city by one of the fellow refuges here before you. When a character dies, their souls are transported to another realm While in the state of being "dead", characters can actively talk to other characters that are in the same state (oocly, it's done by posting to the community instead of personal journals, but usually the posts are more often than not action-log styled), as well as see/hear/etc. living characters as if they were alive (including being able to comment on entries). However, the living cannot hear/see/feel them. The dead characters are simply spectators to what happens on the living plane until they are returned. Upon leaving, there is the consequence of losing a fragment of their soul. For more information, please see this post which adhered to the first event. These repercussions repeat and intensify each time the character dies. Do it enough times where the markings consume them, they'll be facing a rather grim and permenant fate. (likewise, dying while in the abode is a very permenant thing as well. The characters should will be effectively destroyed from Nuadoria and will have to be completely reset (or dropped, if the mun was using it as a plot point to drop them).) |
Supernatural Abilities ![]() Your characters supernatural abilities are dampened, but not gone, when they enter Nuadoria. All knowledge of skills remains intact; there will be no need for your characters to “relearn” anything (unless you’d like them to). While it’s a rather common affair for the supernatural abilities to stay this way, certain situations have been known to grant temporary increase – or even further decrease – of these abilities. These times usually happen along with extreme fluctuations of the individual’s absolute threshold. These times will be announced, sometimes accompanied by an event, sometimes not (but usually so). Any other extreme fluctuations that would affect these abilities that you’d like to happen outside of these announcements are possible, but will require mod approval. For more information on this subject, please go here |
Further Information ![]() Please feel free to respond to this post with any requests/questions for clarification or further information. We can’t guarantee we will answer all requests, however, as part of the fun of this game is waiting to see what happens. If you have a specific question on how things work, please visit the FAQ section. |
Quick Navigation
FAQ Fandom Applications Reserves
coding
